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Ergonomics is More Than a Buzzword

Today’s multi-functional devices can be complex, and often the purchasers of such products have little experience in the use or understanding of their capabilities. Ideally, operational functions would be designed in a way that leads the user to perform the proper actions. In fact, however, ergonomics is more often a marketing buzzword than a design reality. Many product designs and user interfaces are incomprehensible and even threatening to users. Far from user-friendly, these designs may actively obstruct efficient operation.

Much of the value of a product may come from the ability of the user to easily understand it. Even the best ergonomic interface may not make a highly technical device usable overnight, but good design can make a large difference in the time required for user mastery. Medical devices, for example, may require considerable explanation and repetitive use before the user can operate them accurately with confidence. An experienced designer recognizes that even minor changes in things such as button placement or size can create major usage consequences. 

There are a number of basic ergonomic guidelines which can be incorporated into a design that will eliminate or reduce learning curve times. Let’s look at some "sensory cues" that one of our designers, Tim Payne, uses to guide his decision-making when designing a product. 

GROUPING 
The first level of simplification is to organize related controls and displays into recognizable groups. The user should not have to search for around for associated functions. 

Priority Ranking 
Frequently used and critical interfaces should be prominently displayed. This can be achieved with visual and tactile differences through the use of color, size, shape, texture, placement, orientation, and lighting. Numerous infrequently used controls can add clutter and intimidate users. If these are non-emergency functions, it may be preferable to place them in less prominent or even hidden areas (behind an access panel, For instance). The designer should keep in mind that frequency of use may vary among users and situations.

Clarity
Controls should clearly identify user options and what they were originally designed for. Unclear labels, incomplete instructions, and unexplained steps cost users uncounted hours of wasted effort and frustration.

Consistency 
Maintain consistency by making sure similar or identical interfaces operate in a similar manner. Controls should also respond the same way every time. While multifunctional buttons may conserve space and reduce cost, they can also be a source of user aggravation. 

Positive Feedback 
If possible, the device should confirm to the user that input has been received and is appropriate. Such feedback should be immediate, to prevent the user from repeating the function. Some ways to accomplish this are to provide tactile, visual, or audio responses. In addition, the designer can help prevent user confusion by giving different types of feedback for dissimilar functions.

Aesthetics 
Appearance considerations are important for even the most mundane or practical of products. We all respond to a pleasing, welcoming appearance. Potential purchasers may even sacrifice a degree of functionality to obtain a product that answers or satisfies their aesthetic needs. 

Finally it is wise practice to frequently expose target users to developing designs. Pre-production models, focus groups, and 3-D renderings help make the end user a key part of the process. Customer insights, fresh perspectives, and real world experience can play a major role in producing a successful and usable design.

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